![]() ![]() Return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)) įloat mul_nonIEEE(float a, float b) Layout(location = 0) out vec4 passPixelColor0 Uniform sampler2D textureUnitPS1 // Tex1 addr 0xf4e11800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 #extension GL_ARB_texture_gather : enableĬonst float bloomFactor = 0.99 // bloom strength ![]() The following example can be used for all 3 game region titleIds: You will need to supply your rules.txt file with the titleId for your game version. To reduce the bloom lighting effect, first create a Graphics Pack for Bayonetta. Tester let it run for an hour and it used 6 GB of RAM with no changes. As of CEMU V1.11 the game will hang and slowly leak memory while loading.Attempting to re-access the gallery after the first preview prompts this issue. ![]() Some selections in the gallery do not display correctly.
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